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          <name>Title</name>
          <description>A name given to the resource</description>
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              <text>PS2 Game Covers</text>
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              <text>Video Games</text>
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              <text>          Since this week was focused on graphic design and included Sturken &amp; Cartwright's chapter on perspective, I chose to look at the cover designs of two video games that depicted different types of perspective. On the left is the original Star Wars: Battlefront and on the right is NHL FaceOff &#13;
2001.&#13;
          The cover of NHL FaceOff depicts goalie Curtis Joseph in what initially appears to be a candid photograph or video still during a game (closer inspection reveals the image to be heavily edited, if not entirely photoshopped). The image shows Joseph in sharp focus with his background heavily blurred. This reflects the behavior of the human eye in a still moment while concentrating on a single object but simultaneously taking in information from the peripheral—as one might do when playing hockey.&#13;
          The cover of Star Wars: Battlefront, in contrast, depicts a variety of scenes on different planes in equal focus, something unrealistic to the behavior of the human eye even aside from the strange juxtaposition of events. Instead, this cover evokes at even a brief glance the essential imagery of Star Wars battles, roughly organized by recognizability: the Stormtrooper, the spaceships and ground vehicles, and the terrain of Endor and Hoth. The montage of images represents a compression of iconic images into a single frame, almost like a memory or a flashback of this fictional, galaxy-spanning war.</text>
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              <text>Pandemic Studios, 989 Studios</text>
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          <name>Date</name>
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              <text>03/18/20</text>
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              <text>Conner Tomlinson</text>
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              <text>Video Games</text>
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      <name>Conner</name>
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      <name>Cover Art</name>
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      <name>video game</name>
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